09 September 2013 | |
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New Member
portfolio
Timur
Melbourne,
Australia
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Hair assign to poly (how?)
I want to create hair/fur assigned to some polygons.
So my polygons going to be moved along the animation, so hair has to properly follow the polygons. 1) I know that NURB's (EP Curve -->[Dyn] Assign hair system) can't be connected to the Poly. 2) Extraction of the polygons (-->Assign hair system) in proper shape is not an escape, because edges has to be soft. ..or maybe the second one is the most appropriate way to make my awesome hair moving according to my surface? ![]() |
09 September 2013 | |
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triangle noodle maker
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Jefri Haryono
Taipei,
Taiwan
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1. your polys need to have proper non-overlapping 0~1 space UV.
2. select your hair curves (or group), and the polys, then execute the Make Selected Curves Dynamics tool in hair/nHair menu. the options should have at least "attach curves to selected surfaces." turned on. Then it'll create a hair system and you'll have your curves attached to the poly surface(s). __________________
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09 September 2013 | |
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New Member
portfolio
Timur
Melbourne,
Australia
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Originally Posted by r4inm4ker:
1. your polys need to have proper non-overlapping 0~1 space UV.
2. select your hair curves (or group), and the polys, then execute the Make Selected Curves Dynamics tool in hair/nHair menu. the options should have at least "attach curves to selected surfaces." turned on. Then it'll create a hair system and you'll have your curves attached to the poly surface(s). Thanx a lot!! ![]() |
09 September 2013 | |
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