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Old 08-17-2013, 09:43 AM   #1
sherkhannabi
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can i create circle from quad face like blender

this is the gif file of blender making circle from quad face
http://i.imgur.com/x4GjgzT.gif



how can i do this in maya?
 
Old 08-17-2013, 01:58 PM   #2
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I'm not sure why you would want to do that because you would end up with 4 5 sided faces (n-gons). It's best practice to stick to quads (4 sided faces) when modeling, as using n-gons or triangles can cause issues further down the pipeline. Here is a short video that shows how to create a circular hole with good topology.
 
Old 08-17-2013, 04:07 PM   #3
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thanks pollos for the reply and you are right about topology but its not the problem for me.
thanks for the link and there is many way to do this in maya but i thought maybe there is a option just like blender will be nice to know.
 
Old 08-17-2013, 06:29 PM   #4
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Old 08-17-2013, 09:21 PM   #5
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Here is a thread on a related topic:
http://forums.cgsociety.org/showthread.php?t=1105115
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Old 08-20-2013, 08:18 PM   #6
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Quote:
Originally Posted by sherkhannabi
this is the gif file of blender making circle from quad face
http://i.imgur.com/x4GjgzT.gif



how can i do this in maya?



Just smooth that face with preserve selection borders off. You get that result.
 
Old 08-20-2013, 10:15 PM   #7
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Nice tip but that is not the same thing exactly. It is a perfect circle and not necessary to have to add geo as you do with Maya Smooth.

Here is how it works:




And it is geometry independent. You can even turn more edges into a circle:


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File Type: jpg ToSphere2.jpg (10.3 KB, 87 views)
File Type: jpg ToSphere4.jpg (17.6 KB, 86 views)
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Last edited by cineartist : 08-20-2013 at 10:18 PM.
 
Old 09-21-2013, 09:59 AM   #8
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i found this and its call chamfer vertex. its under the edit mesh tool.
thanks for everybody.
 
Old 09-21-2013, 01:20 PM   #9
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I think smooth face doing better.

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File Type: png smooth.png (82.6 KB, 61 views)
 
Old 09-21-2013, 02:24 PM   #10
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yeah that'ssss not gonna happen "LOL"
if i smooth this it will look like this

1st one is smooth and 2nd is chamfer vertex

 
Old 09-21-2013, 02:35 PM   #11
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Whattttt

Last edited by wat2k : 09-21-2013 at 02:46 PM.
 
Old 09-21-2013, 02:51 PM   #12
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Quote:
Originally Posted by sherkhannabi
yeah that'ssss not gonna happen "LOL"
if i smooth this it will look like this

1st one is smooth and 2nd is chamfer vertex



You would need to uncheck preserve: selection borders to have the smooth method work properly. Either way you do it you are still ending up with nGons. I think the best way to do it now atleast for 2014 is to use cineartists method mentioned in the other thread he linked to.
 
Old 09-21-2013, 03:27 PM   #13
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Not sure if you guys are trying here something to prove or something...but...
Why not simply use that script i already mentioned above? It super easy and simple for this kind of thing. Matter of selecting two edges and push the button.
 
Old 09-21-2013, 04:20 PM   #14
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nothing to prove , just show the command that do exactly the same thing that blender do.
select face -> smooth face. easier than the script?
 
Old 09-21-2013, 05:25 PM   #15
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i am a maya user and yeah nothing to prove here just want to know some useful tools. i never use script for modeling but these are very helpful and make things lot easier and who ever create this kind of script are so genius (too much explain)
also i learned so much from blender tutorials.

Last edited by sherkhannabi : 09-21-2013 at 05:30 PM.
 
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