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Old 08-08-2013, 06:08 AM   #16
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XGen Arbitrary Primitive Generator looks interesting, is it similar to Multiscatter? All I see from the net about this is Autodesk signing the deal a couple of years ago to licence it.
 
Old 08-08-2013, 10:37 AM   #17
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Quote:
Originally Posted by ThE_JacO

Is making maintenance more desirable a motivating factor or just coincidence?


I am not part of those management decisions so I cannot give you the exact answer, but to me it has mostly felt like coincidence. We look for value to add in every release and then see what things we are working on line up with an extension or full release. When we feel it is ready during that release cycle, it gets added as a new feature.

Quote:
Originally Posted by ThE_JacO

The blanket binary compatibility issue across versions though is a regrettable state of things in Maya.
(some) Other apps don't suffer for the same problem and practically every trivially interfaced plugin can live for years without a recompile


Totally agree. I am not a fan of this myself.
Our API could have been designed to not be so binary compatible sensitive.
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Old 08-08-2013, 02:53 PM   #18
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there was an explanation of how API binary compatibility issues show up here:
http://around-the-corner.typepad.co...n-releases.html

The 2014 Extension is both scene and API-compatible with 2014
 
Old 08-08-2013, 04:01 PM   #19
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The XGen stuff - what actually gets sent to the renderer? Calling it a 'Preview' button implies this is not the final content. When dealing with RenderMan, does it do the equivalent of a DelayedReadArchive or something similar? Are we creating references using the XGen stuff and will it need an update from Pixar to work with RMS/RPS?

Anyone got a clue?

I am sure it will eventually work just fine, it is a Disney/Pixar tool after all.
 
Old 08-08-2013, 04:48 PM   #20
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thank God - binary compatibility. I can actually use V-Ray and other plugins in 2014.5
 
Old 08-08-2013, 04:55 PM   #21
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Old 08-08-2013, 07:59 PM   #22
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Nice refinements to booleans!
 
Old 08-08-2013, 08:03 PM   #23
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Yea, XGen looks nice. Natural follow up question - How does the geometry transfer to the renderer? Will it work with any renderer, like vray?
 
Old 08-08-2013, 09:24 PM   #24
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Quote:
Originally Posted by Tobbe
Yea, XGen looks nice. Natural follow up question - How does the geometry transfer to the renderer? Will it work with any renderer, like vray?



Support will need to be provided by the developer. Chaos Group in the case of Vray.
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Old 08-08-2013, 09:41 PM   #25
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definitely it seems that Maya is getting the love that it needed ....
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Old 08-08-2013, 11:49 PM   #26
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looks very nice...would like to see other distribution methods...based on procedurals for example ...finally grooming tools and some of the expression stuff was looking pretty cool
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Old 08-09-2013, 01:59 AM   #27
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love it! now need vray or arnold support!
 
Old 08-09-2013, 08:02 AM   #28
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wow, really nice
 
Old 08-09-2013, 10:16 AM   #29
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This looks like a great update! Can't wait to get my hands on and try out XGen.

Cheers!
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Old 08-09-2013, 10:18 AM   #30
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Quote:
Originally Posted by cgbeige
thank God - binary compatibility. I can actually use V-Ray and other plugins in 2014.5


Are you using a nightly build for Maya 2014? Still nothing in my Downloads on the Chaos site, that's why I'm asking.

Cheers!
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