Smooth Issue in Maya

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  07 July 2013
Smooth Issue in Maya

I'm really new to Maya and i am having this weird issue with most of the polygons that i am trying to smooth.

This is what i am trying to smooth, i have done extrude and added Edge Loops to it.

and this is what i get when do smooth preview (by hitting 3)

I know i'm making a silly mistake here but this is really frustrating and i couldn't find anything when i searched online.

Thank you so much! )
  07 July 2013
What would the issue be exactly?
That seems like a rather expected reaction to that kind of topology (which is kinda meh due to the many-edges pole with all tris coming out of it).
Come, Join the Cult - Rigging from First Principles
  07 July 2013
Oh sorry, i was trying to get a nice smooth cylinder with hard tight edges and i am resulting in this really uneven cylinder.

What should i do?
  07 July 2013
Add another bevel (a couple rings on both faces) and keep their angles harsher.
Unless you're after absolutely sharp edges, in which case you might want to flag the actual edges as hard edges to begin with, just bear in mind if you alter topology afterwards, as indices change, that can quickly go down the crapper.
Come, Join the Cult - Rigging from First Principles
  07 July 2013
Thank you so much, i didn't think of that since i was following a tutorial and i expected to get the same result as shown.

come to think of it, this was kind of a stupid question ._.
  07 July 2013
I didn't think it was a stupid question, and you don't come across as an inquisitive idiot, so I think your future around here is safe from harm

For topology specific questions more so than Maya specific ones (this was a bit of both probably) also make sure to check the modelling forums and the wealth of back archives on topology in the form of various threads.

There's a lot of crud and myth around topology in general, so pinch of salt at hand, but there's also a fair bit of good info to dig up.
Come, Join the Cult - Rigging from First Principles
  07 July 2013
Glad you figured it out!
If you're new to Maya, there's an interesting function to the extrude operation. Under EDIT MESH, there's an option at the top called KEEP FACS TOGETHER. Try selecting multiple faces and extruding with this button enabled and with it disabled.
I was once trying to get a desired look and had no idea that this button was the answer! Play around, enjoy!

  07 July 2013
Haha, I had no idea about that button when i started out a couple of weeks back and i got so frustrated when all the faces extruded separately. Maya is actually really simple, you just need to give it time to get a hang of it..any application in fact.

  07 July 2013
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