rock 3d texture substitute

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  07 July 2013
rock 3d texture substitute

hello,

I created a procedural sand shader using the "rock 3d texture" for both diffuse and bump. it looks fine, my only quibble are the render times. i can't use a 2d noise or anything as it needs to be fully procedural and UV mapping is no option. I'm rendering in mental ray.

I don't have too much experience with procedural texturing so I wondered if anybody could point me towards something that would decrease my rendertimes yet still maintain my fully procedural material.

thanks a lot!

s
 
  07 July 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:02 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.