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Old 07-09-2013, 10:51 AM   #1
ianwaters
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MASH 2.1: New flocking node + tutorials

How do all,

MASH is a procedural animation system for Maya, it does things like this: https://vimeo.com/67639794

MASH can be found here: http://mainframe.co.uk/mash/

Well, MASH 2.1 is out (free update), the big feature is the...

Flight node - for flocking/ schooling/ swarming and basic crowds:
OpenGL display to help with set-up.
Ramps to control all the major attributes.
12 Steering modes, including:
Predators and Prey.
Obstacles and Attractors.
Inertia and Gravitation.
Mesh following and avoidance.

There are also dozens of other improvements and fixes, a full list can be found here.

Lots of new tutorials too:

For the new Flight node:
Intro to the Flight Node: https://vimeo.com/69890202
Flight node with Obstacles: https://vimeo.com/69949782
Flight along a curve: https://vimeo.com/69949779
Predators and Prey: https://vimeo.com/69949781

Other MASH features:
Text in MASH: https://vimeo.com/69886927
Initial State with Falloff: https://vimeo.com/69886922
Crowd Tutorial: https://vimeo.com/69886919
nParticles with MASH: https://vimeo.com/69886385
Cylindrical Distribution: https://vimeo.com/69886921
Radial Distribution: https://vimeo.com/69886926
Persistent Falloff/ Basic Events: https://vimeo.com/69948789
Adding multiple curves to the Curve node: https://vimeo.com/69948989

Lots of other tutorials can all be found on our Vimeo channel here: https://vimeo.com/channels/mainframemash

Last edited by ianwaters : 07-09-2013 at 12:18 PM.
 
Old 07-09-2013, 12:56 PM   #2
thehive
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dose this work on OSX?
 
Old 07-09-2013, 01:12 PM   #3
thehive
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never mind the video on vimeo showed it working on osx
 
Old 07-09-2013, 01:29 PM   #4
ianwaters
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The exact requirements:

Maya 2012+
Mac OS 10.7 + and Windows 64bit.
 
Old 07-10-2013, 02:23 PM   #5
republicavfx
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hey does this fix the renderman studio problem now? looks like maybe it does

awesome update by the way...seems like essential maya plugin
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Old 07-10-2013, 04:34 PM   #6
ianwaters
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I believe that the RMS problem is on their end!?

Renderman won't render the Maya instancer unless the input is a particleShape, since MASH isn't a particle shape, Renderman ignores it.

I'm not sure how to work around this other then by using the Copier node (as a replacement for the particle instancer) that's in the new version of SOuP...

Let me know if I have that wrong though!
Ian
 
Old 07-10-2013, 05:00 PM   #7
republicavfx
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ok ill give it a test run when i get a chance
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Old 07-10-2013, 05:00 PM   #8
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