Autodesk Maya nHair & UV space

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  06 June 2013
Autodesk Maya nHair & UV space

Hi there!

I would like to ask if somebody managed to apply any 2D texture onto nHair system, basing on UV space (Autodesk Maya 2013):



Autodesk Maya Online Help

Applying texture works on plane:



But it does not work on box:




Any suggestions appreciated!
Cheers,
Michał
Attached Images
File Type: jpg plane.jpg (35.1 KB, 90 views)
File Type: jpg box.jpg (36.7 KB, 91 views)
 
  07 July 2013
i'm having this exact same problem in maya 2014, i cant map a texture to the nhair color because it renders all messed up. Anyone is having this problem? any solutions, please?
thanks in adavance!
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Jorge
 
  07 July 2013
It is a bug with the way hair gets uv tangents from meshes. If you put the hair on nurbs surfaces the surface mapping works better. Otherwise you could set color per follicle instead of using maps.
 
  07 July 2013
Thank you Duncan. Do you know if it's going to be corrected at some point? Thanks again
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Jorge
 
  07 July 2013
Hopefully we will get around to it but I can't say when. If you enter bugs on it, it can help raise the priority. Perhaps enter it in the small annoying things forum and get some votes on it.
 
  07 July 2013
Hi,

I found workaround to this issue: http://michalgamrat.com/shaders_p
First part of this document is about nHair color bug.

Cheers!
 
  07 July 2013
Thanks a LOT Denizen!
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Jorge
 
  07 July 2013
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