CGTalk > Software > Autodesk Maya
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 05-30-2013, 11:11 PM   #1
galacticmuffin
Veteran
 
galacticmuffin's Avatar
portfolio
:3
Soulfire Software
dublin, USA
 
Join Date: May 2012
Posts: 56
How to bake nonlinear deformations into mesh

This is a very noob question, but I am making a rocky tunnel with twists and turns in it; I added a nonlinear bend deformer to the mesh I created and I now want to basically remove the deformer and leave just the geometry. Is there a way to essentially bake the deformer into the mesh?

I discovered that if I duplicate the mesh, I get what I was looking for but I'd rather learn the correct way to do this.
 
Old 05-31-2013, 12:13 AM   #2
fleabay
Attribute Editor
portfolio
Puddin' Tane
USA
 
Join Date: Jan 2013
Posts: 334
Delete all history on the object.
 
Old 05-31-2013, 01:26 AM   #3
galacticmuffin
Veteran
 
galacticmuffin's Avatar
portfolio
:3
Soulfire Software
dublin, USA
 
Join Date: May 2012
Posts: 56
Quote:
Originally Posted by fleabay
Delete all history on the object.

I actually did try that and it did not work. I was surprised.
 
Old 05-31-2013, 07:06 AM   #4
Panupat
Expert
 
Panupat's Avatar
portfolio
Panupat Chong
Thailand
 
Join Date: Feb 2004
Posts: 1,942
That's a strange case then. I tested it and deleting history indeed worked.
 
Old 05-31-2013, 06:11 PM   #5
galacticmuffin
Veteran
 
galacticmuffin's Avatar
portfolio
:3
Soulfire Software
dublin, USA
 
Join Date: May 2012
Posts: 56
Quote:
Originally Posted by Panupat
That's a strange case then. I tested it and deleting history indeed worked.

Hmm, so ideally would this also work for the soft modification tool and "baking" the deformations into the mesh aswell?
 
Old 05-31-2013, 06:11 PM   #6
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:07 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.