CGTalk > Software > Autodesk Maya
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 05-22-2013, 01:18 PM   #1
Seithr
Veteran
portfolio
Nick
Auckland, New Zealand
 
Join Date: Sep 2012
Posts: 51
Strange noise on my material

Hey, I'm having a small problem with a scene in a short film I'm making. Its to do with the texture on the wall. It should be smooth (kinda like the window frame) however its covered in bumps in the render. The displacement map I'm using is fine because I have used it in different scenes prior to this one. I have also tried to apply a new material to the wall (with the displacement map) and still I get the same problem. Ive tried playing around with a few settings but I just cant get my head around it. I'm still quite new to CG so most of the toggles I have no clue about :P Is there a setting perhaps that I have pushed by accident that is causing this?

Heres an image to show you what I mean:



 
Old 05-22-2013, 08:04 PM   #2
fleabay
Attribute Editor
portfolio
Puddin' Tane
USA
 
Join Date: Jan 2013
Posts: 331
Obvious question is; why are you using a displacement map if you want smooth geo?

If you are using a displacement for the large geometry, just a small unseen difference between pixels could cause that issue. Avoid jpegs.

Last edited by fleabay : 05-22-2013 at 08:07 PM.
 
Old 05-23-2013, 05:12 AM   #3
Seithr
Veteran
portfolio
Nick
Auckland, New Zealand
 
Join Date: Sep 2012
Posts: 51
Ive used the map plenty of times in previous shots it just seems to be wierd in this one for some reason. It was made in photoshop so the pixel accuracy is dead on. In the shot itself it is a large wall as the camera zooms out which is why I choose displacement maps to detail it. As for the format its open EXR. I just cant figure out why there is some kind of bump map showing on it ><
 
Old 05-24-2013, 04:03 AM   #4
Seithr
Veteran
portfolio
Nick
Auckland, New Zealand
 
Join Date: Sep 2012
Posts: 51
Just a heads up for anyone else who ever has this problem. For some reason the more reflection you add to your material the more the material looks distorted. Ive given up on the issue, just going to have to drop the reflection down to a point where its not so noticeable.
 
Old 05-24-2013, 04:10 AM   #5
fleabay
Attribute Editor
portfolio
Puddin' Tane
USA
 
Join Date: Jan 2013
Posts: 331
Try a different material. I've heard good things about mia_material_x (mental ray)
 
Old 05-24-2013, 07:52 AM   #6
Ekenryd
Bugged
portfolio
Thomas
3d/comp
Stockholm, Sweden
 
Join Date: Feb 2010
Posts: 373
Like someone said, why are you using displacement if you want it smooth? Anyhow, just lower the displacement height instead of lowering the reflection.
 
Old 05-24-2013, 07:52 AM   #7
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:07 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.