Ramped transparency

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  05 May 2013
Ramped transparency


My goal is to use an animation to illustrate a weld bead in progress. I've created a extruded NURBS surface and applied a shader (shader network attached below). I attached a ramp node to the transparency channel of the material and keyed the ramp to reveal the material as a V-ramp. I've used this technique successfully before.

However, in this case, I'm seeing a non-animating black image of the weld surface as shown in the IPR screenshot attached. This image isn't seen in the High-quality rendered viewport (screenshot attached) nor in Viewport 2.0. In fact, nothing of the weld bead is seen in VP 2.0.

I've fiddled with just about every attribute of every node while in IPR, yet so far have been unable to eradicate the black image.

I'm getting pretty frustrated, and sure would appreciate any thoughts or observations.

Thanks in advance!

Attached Images
File Type: jpg RampTransparency-thing.jpg (18.4 KB, 8 views)
File Type: jpg Viewport.jpg (9.5 KB, 7 views)
File Type: jpg Shader-network.jpg (20.9 KB, 6 views)
  05 May 2013
You will also need to connect the ramp to specular too if you are using basic Maya materials. I think you might be better off using an mia_material_X and putting the ramp in cutout opacity.
Demo Reel 2012-13!
  05 May 2013
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