Quadros in Maya

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  05 May 2013
Quadros in Maya

I am thinking of getting a Quadro card for my workstation and wondered if it would make much difference over say a Radeon or GeForce card. I know that After Effects and Premiere benefit from Cudas on Quadros but does Maya other than optimised drivers?
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  05 May 2013
I have a Quadro at work and a GeForce home, while I can't compare directly because they are different lines, I'm not sure the Quadro's are worth all that extra money.

Sure, you have some insane AA options, but it slows down just as much from what I can see. Tests would probably show them to be better, but if I where you save your coin or put the money towards memory, solid state HDD or faster CPU which will make a massive difference.

You can get around slow viewports with proxies, alembic caches, LOD loading, file assemblies, display layers, bounding boxes, there are a host of options to address viewport speed but it's harder to cheat with saving memory or pure render speed.

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  05 May 2013
Quote: 3D Ray tracing GPU-accelerated ray tracing enables 3D beveled and extruded text and shapes to be created directly inside After Effects CS6 at maximum speeds without the need for an external animation tool. You can now design more physically accurate scenes to create beautiful results such as reflections, transparency, soft shadows, and depth-of-field blur with NVIDIA GPUs.

http://www.nvidia.com/object/after-effects-cs6.html

I'm not even sure if that's useful... If you're already a Maya user, I doubt you'd be doing 3D in AE much.
 
  05 May 2013
From what I've heard over the past few years quadro cards are kind of a residual product of a time when computing power was less advanced at the consumer level.
They once were worth it, but now a high end gaming card is essentially the same thing (i've even heard GTX cards and the exact same hardware, just different firmware) as a quadro at a fraction of the cost. The only reason it sticks around is because the name once carried prestige and why get rid a product that people are still willing to shell out for.
This is all just what I've heard and I could be wrong, but I would just go with a good GTX card and spend the money elsewhere.

Just for example:
http://www.newegg.com/Product/Produ...N82E16814133486
http://www.newegg.com/Product/Produ...N82E16814130801
Both look to have the same stats 1536 CUDA cores and 4GB GDDR5, however the GTX is is $600 and the Quadro is $1800

Again im not an expert so if anyone knows something I dont please chime in.
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  05 May 2013
If your work with a high polycount it is definately worth it. Gaming cards are locked in maya viewport performance, so in my case a 560 Ti has about 2-3 frames in shaded mode with about 10 million polygons, the quadro 4000 gives me 20 - 30 frames. Makes a lot more fun to work with (the old viewport, not 2.0)
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  05 May 2013
GTX680 and Quadro FX 4800 here on Mac Pro at work, GTX680 is faster.
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  05 May 2013
Are you really seeing that kind od performance disparity between the two cards? I've had people tell me they have used both and the qudros performance gain is minimal compared to the extra bucks
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  05 May 2013
minimal difference with viewport 2.0. If anything the geforces are probably faster in viewport 2.0.

The original viewport is a different story though

also quadros have stereo 3D support in maya's viewport
 
  05 May 2013
Originally Posted by mlager8: Are you really seeing that kind od performance disparity between the two cards? I've had people tell me they have used both and the qudros performance gain is minimal compared to the extra bucks


Let me clarify. Not from benchmarks, some of coworker and I "feel" the 680 is faster when the scene gets heavy. It could be it has 25% more memory, honestly I don't know the reason as I don't follow the hardware that much anymore. But from working on it day to day, it feels faster for the artists, and that's all it counts.
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  05 May 2013
I've been very happy with my mid-range Quadro 2000D.
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  05 May 2013
As I mentioned, not VP 2.0
The performance gain is immense!
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  05 May 2013
Has anybody used a machine with a Tesla card?

They sound more hardcore than Quadros. A combination of CPU and GPU.

http://www.nvidia.com/object/tesla-...-solutions.html
 
  05 May 2013
quadros can display more polys in your viewport... if you plan to do massive geo heavy scenes they might be worth it. I generally stick to gaming cards myself though. I think they also allow for better shader display in your viewport but the major difference I think is the amount of polys.
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  05 May 2013
All interesting stuff and thanks for all the replies. I mainly use C4D so Quadros don't really make a difference there. However I still use Maya for animation and intend to use it a bit more.

I do remember buying a Quadro card around 2006 and found it didn't really make a diference. I also remember from that era that you could buy certain gaming cards and apply a firmware fix to turn them into Quadros.

Last year I was working on some music videos and was using a Workstastion Specialist machine with a Quadro 6000 in it. We used Maya for some stuff like hair but it still seemed slow. A while later a Tesla CL2025 was added which did boost AE and Pr but again didn't notice much in Maya but we didn't do any fluid or particle work where I think I would have noticed the difference.
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  05 May 2013
Originally Posted by egglybagelface: Has anybody used a machine with a Tesla card?

They sound more hardcore than Quadros. A combination of CPU and GPU.

http://www.nvidia.com/object/tesla-...-solutions.html


i did have a test for tesla card.
for normal uses u wont noticed any diferents with a cheaper 680... but u did feel the price "ouch"
when it comes to very high poly count. it will takes huge steps.
for normally i did suggest buying a 680.
(u can have 4x or 6x 680 rather than 1 tesla, on gpu rendering i bet with that amount of 680 will beat the tesla :P)

if ur boss has the money, why not
ill ask my boss for 6x tesla that beat 6x 680, i dont pay it haha!
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