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  05 May 2013

Could you please advise on how to get the evenly rounded transition like below in a most automated way in maya

Thanks in advance
  05 May 2013
To turn the left mesh into the right mesh (in your image), you could simply run a single iteration of mesh>smooth. Another way would be to just create a poly cylinder with 10 axis subvidisions, 2 height subdivisions, 2 caps subvisions, and set roundCap to 1 (on).

Hope that helps
  05 May 2013
Thanks a lot, pollos!

The method of creation a new cylinder you propose should give better results than smoothing. I'm just curious whether it's the right way to work, in gamedev low-poly modelling for example, as it takes more time at least to position and combine the new shapes?
  05 May 2013
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