Must-Have Maya Lighting/Shading Plugins/Scripts?

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Old 05 May 2013   #1
Must-Have Maya Lighting/Shading Plugins/Scripts?

Hi,
I am currently in the process of switching from 3dsMax + VRay to Maya + Arnold.
The process of lighting and shaders is known to me and I was wondering if there are any must have plugins/scripts/you name it which makes the lighting/shading process easier, faster and more convenient.
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Old 05 May 2013   #2
if you're using V-Ray, you might want to check out my V-Ray Tuner:

http://www.creativecrash.com/maya/d...-tuner-for-maya

Check the videos in the read me for an outline of how the features work. there are plenty of custom scripts in there for lighting and rendering. The per-light workflow is very helpful when dealing with a lot of lights:

https://vimeo.com/21765676

Then you roll in the changes from the exposure tweak with the Per Light Exposure Tweak script in the Utilities menu. with Nuke:
http://vimeo.com/29071487 or Photoshop: http://vimeo.com/29101160
 
Old 05 May 2013   #3
Thanks, but I will mainly be using Arnold.
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Old 05 May 2013   #4
I don't know of any public tools for Arnold that's one of its drawbacks since it's still not publicly available, any tools for it are probably locked away in studios.
 
Old 05 May 2013   #5
One of most needed tools in Arnold is a quick and easy way to tweak all the per-object render settings. I put together a little GUI for this at work and it has been a big help. So, if you feel like doing a little scripting it would be worth it.
As cgbeige said, it is probably a bit early for publicly-available tools...but keep an eye out for stuff.
 
Old 05 May 2013   #6
Alright, thanks for your input. I am good at scripting in 3ds max so I guess learning MEL shouldn't be a problem.
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Old 05 May 2013   #7
One script I find extremely useful is FileTextureManager, which should work independently of any rendering engine. Really helps keep scenes clean and organized, for your texturing.

But I fear most of my texturing and lighting add-ons would be useless for Arnold, which I've never used. :(
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Old 05 May 2013   #8
infernalDarkness:
Is that what the new File Path Editor is doing?
Just out of curiosity
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Old 05 May 2013   #9
Quite possibly, I'm still using Maya 2012 myself so I wouldn't know. :(
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Old 05 May 2013   #10
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