Universal Tool Gizmo?

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  05 May 2013
Selected Face/Edge/Vert attributes?

Need to figure out how to edit the absolute position and size of a selected Face/Edge/Vertex... Using Maya 2014


Solved this original bit:

I'm learning Maya 2014 and I'm used to working with a Universal Tool Gizmo... you know, Translate, Rotation, Scale all in one gizmo and not have to switch between them constantly...

Is there one in Maya or do I simply have to bite the bullet and get used to switching constantly? If there is, I can't seem to find it...

Last edited by wancow : 05 May 2013 at 07:32 PM.
 
  05 May 2013
NM... found it on the general tab... it doesn't seem to operate the way I'm used to, so I guess I'll have to get used to switching anyway
 
  05 May 2013
I think you can just press "t" to bring up the universal manipulator...
 
  05 May 2013
Doesn't work in Maya 2014, at least not in my installation.

Struggling with this a bit... now I'm trying to figure out where to get absolute dimensions of a selected polygon face... I can do the dimensions of an object, of course... not a polygon face, or the position of a vert or the position/size of an edge...
 
  05 May 2013
Under Window-General Editors-Component Editor-Polygon tab, you can view vertex positions of selected components.
 
  05 May 2013
Thank you, Flebay.

am looking at that now, and that requires that I actually alter vertex position individually.

Is there no way to do that for an edge or a face?

Say I have a cube that is 1x1x1, and I need one edge to be exactly 0.5 in length at a 45 degree angle... I don't see any controls that allow me to do that... I would think they would be right up front and easy to find...
 
  05 May 2013
Originally Posted by VB2341: I think you can just press "t" to bring up the universal manipulator...


Ctrl+t is the actual hotkey.

That links to the equivalent menu entry: Modify > Transformation tools > Universal Manipulator
 
  05 May 2013
Control T works
Thanks Keilun.

Can you help me with Face/Edge/Vertex attributes?
 
  05 May 2013
Originally Posted by wancow: Control T works
Thanks Keilun.

Can you help me with Face/Edge/Vertex attributes?


You could always create helper geometry in the size/rotation you need and snap verts.
 
  05 May 2013
I really don't undestand. How do you model something from plans if you don't have the ability to adjust the absolute size values of an edge or a quad? My poly modelling experience comes mainly from Hexagon which gives you that ability up front...
 
  05 May 2013
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