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Old 05-03-2013, 05:49 PM   #1
wancow
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Christian Holm
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Selected Face/Edge/Vert attributes?

Need to figure out how to edit the absolute position and size of a selected Face/Edge/Vertex... Using Maya 2014


Solved this original bit:

I'm learning Maya 2014 and I'm used to working with a Universal Tool Gizmo... you know, Translate, Rotation, Scale all in one gizmo and not have to switch between them constantly...

Is there one in Maya or do I simply have to bite the bullet and get used to switching constantly? If there is, I can't seem to find it...

Last edited by wancow : 05-05-2013 at 07:32 PM.
 
Old 05-03-2013, 07:20 PM   #2
wancow
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NM... found it on the general tab... it doesn't seem to operate the way I'm used to, so I guess I'll have to get used to switching anyway
 
Old 05-03-2013, 10:44 PM   #3
VB2341
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I think you can just press "t" to bring up the universal manipulator...
 
Old 05-05-2013, 07:31 PM   #4
wancow
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Doesn't work in Maya 2014, at least not in my installation.

Struggling with this a bit... now I'm trying to figure out where to get absolute dimensions of a selected polygon face... I can do the dimensions of an object, of course... not a polygon face, or the position of a vert or the position/size of an edge...
 
Old 05-07-2013, 08:03 PM   #5
fleabay
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Under Window-General Editors-Component Editor-Polygon tab, you can view vertex positions of selected components.
 
Old 05-07-2013, 08:41 PM   #6
wancow
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Christian Holm
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Thank you, Flebay.

am looking at that now, and that requires that I actually alter vertex position individually.

Is there no way to do that for an edge or a face?

Say I have a cube that is 1x1x1, and I need one edge to be exactly 0.5 in length at a 45 degree angle... I don't see any controls that allow me to do that... I would think they would be right up front and easy to find...
 
Old 05-07-2013, 08:45 PM   #7
Keilun
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Keilun
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Quote:
Originally Posted by VB2341
I think you can just press "t" to bring up the universal manipulator...


Ctrl+t is the actual hotkey.

That links to the equivalent menu entry: Modify > Transformation tools > Universal Manipulator
 
Old 05-07-2013, 09:00 PM   #8
wancow
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Christian Holm
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Control T works
Thanks Keilun.

Can you help me with Face/Edge/Vertex attributes?
 
Old 05-07-2013, 11:26 PM   #9
fleabay
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Quote:
Originally Posted by wancow
Control T works
Thanks Keilun.

Can you help me with Face/Edge/Vertex attributes?


You could always create helper geometry in the size/rotation you need and snap verts.
 
Old 05-08-2013, 01:41 AM   #10
wancow
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I really don't undestand. How do you model something from plans if you don't have the ability to adjust the absolute size values of an edge or a quad? My poly modelling experience comes mainly from Hexagon which gives you that ability up front...
 
Old 05-08-2013, 01:41 AM   #11
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