Character Walk Cycle/Post Infinity problems

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  04 April 2013
Character Walk Cycle/Post Infinity problems

Hi, I am currently in a 3D class and I'm pretty new to animation. I tried looking up this problem but couldn't really find one similar to mine.

I have a character that I want to make a walk cycle for, 1440 frames and my professor showed us how to create a cycle with 33 frames and then do post infinity to loop it.

It worked alright for a couple hundred frames but as it gets farther my character begins to move forward and her feet drag behind. One of the feet also begins to slide while the other one continues to move perfectly fine.

Anyone know what I'm talking about and can help? It would be much appreciated!

  04 April 2013
Select the foot ctrl keys and goto graph editor> set Curves>post infinity>cycle.
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  05 May 2013
Sounds like your cycles on each controller aren't the same length. If they are off by a frame or two, you will run into that problem where things start to fall behind. Make sure everything you have keyed has a key at frame 1 and frame 33, then apply the post infinity cycle.
  05 May 2013
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