Maya 2012L Extruding = Odd hole in model.

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  04 April 2013
Question Maya 2012L Extruding = Odd hole in model.

I have been having this issue with most of the models I make in Maya. When I extrude a surface, I get a odd hole in the opposite side of where it is extruding from.
Here is what I am talking about.

How do I fix this issue? Does it depend on the type of primitive that I start with? Because most of the time, I start with a Polygonal Plane. Could this be the problem because a plane is one sides and not two sided?

Thanks for any help.

Last edited by LanceDraconic : 04 April 2013 at 10:21 PM.
  04 April 2013
you can't extrude a face and have it create a solid cube connected to a plane on all sides. It's not an error. What you're trying to do would make bad topology. Extrude the entire object and then shape the extrude to thicken and thin the parts you want.
  04 April 2013

I was able to fix that issue by mirroring the mesh (go figure), but now I have a new issue.
How do I fix this problem?

Notice that the mesh edges does not extrude in with the faces. Is this the same problem that you are talking about? Or something different?

  04 April 2013

Still stuck on this problem. Anyone know?

  04 April 2013
It would seem that I am not the only one that has had this issue unresolved.
Look here.

This is a rarely talked about problem that is run into in Maya. So, does anyone know how to fix this issue?

Thank you.
  04 April 2013
You are extruding new polygons back coplanar to existing polygons. You just need some practice to get a good foundation.
  04 April 2013
If I were you I'd complete topology on the handle before extruding, that what you don't have to do it twice, unless your mirror is an instance. Also, after you extrude you can duplicate and mirror the whole thing and delete the faces created by the extrude, creating a mirrored poly with correct topology that you can weld to the other end that's been extruded.
  04 April 2013
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