[Game] Questions from strict programmer

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  04 April 2013
[Game] Questions from strict programmer


for me this forum is like a new planet, since I hardly understand anything you guys are talking about. But I have a serious question and I think I got myself in the right place.

He is currently not available, but my designer handed me over a 3D-Model made in Maya for
me to implement it into a game we are currently developing in XNA (Windows Phone 8).

I don't know if anyone of you have experience regarding this matter, but when I try to load that model, I get following errors:

Input skeleton not found
Mesh Shape20 has no skinning information, so it has been deleted

The model has been exportet into a .x-file (since XNA doesn't read anything else, besides .fbx).

What do you think is the problem here?
  04 April 2013
is the mesh skinned to a skeleton?
  04 April 2013
How are you exporting .x from Maya? Are you using an old Maya and old SDK?
  04 April 2013
Thanks for your replies, guys.

The problem was following:
Everything was made correct in Maya. The problem was the exporter.
My 3D-Designer used a rigging-tool called Advanced Skeleton.

However, that tool won't work with XNA so he used the one Maya offers by itself
and it worked.
  04 April 2013
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