Problem with dynamic curve orientation

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  04 April 2013
Problem with dynamic curve orientation

Hi guys, I'm trying to create a dynamic leather strap with one end attached to a character's belt and the other attached to a piece of armor (which is a rigid body, so the strap needs to be able to stretch). So far, I have the strap as a bound skin using a dynamic hair curve as an influence, the last CV on the curve has a Transform constraint parented to the armor mesh, and the hair follicle is parented to the belt. Everything looks and behaves perfectly, but when I rotate the character, the strap remains oriented the same way it was before the rotation. Is there a way to correct this, or is this the wrong way to set up something like this?

Many thanks.

By the way, I'm working in Maya 2012, so this is classic Maya hair, not nHair.
  04 April 2013
Ok, I still don't know what's up with the dynamic curve (perhaps that's just the nature of them), but I'm now using an nMesh as an influence on the straps instead of the dynamic curve and everything looks good. In fact, I think it's even better.
  04 April 2013
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