Render Passes/Layers (zDepth and 2D Motion Vector)

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Old 04 April 2013   #1
Render Passes/Layers (zDepth and 2D Motion Vector)

Hi,

I have a few questions about render passes, render layers and the workflow of them. I also have a problem with 2D Motion Vectors.

Let's start with the 2D motion vectors. On my pass for the 2D motion vectors, I get this weird lines/grid on it. The following image show's what I mean. How would I go about on fixing this?





Secondly, I'm trying to export a zDepth pass to add dof in After Effects, however it produces an unwanted result of a halo around the edges, shown on the lower image. Is there an easy way to fix this?
I though that if I put the scene elements on different render layers it would remedy my problem, however I don't know the workflow on render layers. I don't know how to render to objects out as separate passes, but still have the interact with other objects, such as casting and receiving shadows. If rendering out the objects is the best way to fix my dof problem, can someone explain the best workflow for it?

Thanks,
S.

 
Old 04 April 2013   #2
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