How do you deal with meshes and shoes?

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Old 04 April 2013   #1
How do you deal with meshes and shoes?

I'm modeling a foot for my character at the moment and was wondering how you guys go about dealing with shoes?

Do you model a shoe around the foot? Do you build the shoe into the actual character mesh?

I plan to use nCloth for the rest of my character's clothing but shoes seem a little different. All the tutorials I've looked at either keep the models naked or build the shoes into the model.

How do you guys usually handle something like this?

Last edited by axalon : 04 April 2013 at 01:17 PM.
 
Old 04 April 2013   #2
As my nooby solution, and since my model's foot is fairly toeless, I make a copy of the feet-only part of the body's mesh, slightly scale it, move the verts just enough to make it look more like a shoe and less like a foot, give it some texture, bind it to skeleton and copy skin weights from body mesh to new shoes. It follows with zero penetration on all the animations cause of the weights copy. But it's your quick and dirty only!
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Old 04 April 2013   #3
I usually like to model the sole of the shoe first focusing on the shape of the sole using the top view. Then I focus on the side view to create the step and the heel, then start extruding upwards to create the rest of the shoe.

Last edited by jgibz : 04 April 2013 at 01:59 PM.
 
Old 04 April 2013   #4
Originally Posted by jgibz: I usually like to model the sole of the shoe first focusing on the shape of the sole using the top view. Then I focus on the side view to create the step and the heel, then start extruding upwards to create the res of the shoe.


I think I worded my question a little weird, what I meant to ask was, do you model the shoe around the character's foot or do you build the shoe into the character mesh itself?
 
Old 04 April 2013   #5
It depends, There's no real need to have a foot under there unless there's a shot of the character taking his shoe off. So yeah, make it part of the character mesh.
 
Old 04 April 2013   #6
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