Resize Clothing, Preserve Geometry

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  04 April 2013
Resize Clothing, Preserve Geometry

If I model a piece of clothing, but would like to make a version of it to fit a fatter character, is there a fast way to expand the model while preserving the geometry? The best method I can think of is to use a few Lattices around the model. Is there some sort of obvious tool I have missed that would perhaps function like a circule lattice for a character in a T-pose?

I have been trying to think out of the box and experimenting with a number of different methods like Transferring attributes, hoping basically to only transfer the scale, and even trying to use nCloth, setting the larger character as a passive collider and trying to get the garment to expand to fit, using settings similar to concrete, but still deforms the mesh too much and doesn't fit as well. Perhaps blend may also work?

Any thoughts?

Last edited by LeviathanFlux : 04 April 2013 at 06:55 AM.
  04 April 2013
Ideally you would want to have the character bodies made from the same point order, that way you could use a blendshape and a wrap deformer to bring clothing to size. Regardless of which tactic you use, it's going to require some cleanup.

You mentioned lattices, which might be your best bet. You can try using a sculpt deformer as well.
  04 April 2013
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