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Old 04-09-2013, 08:02 PM   #1
jibberishballr
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Josh Shadwick-Young
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Getting Orientation Back

This is something I've always redone instead of fixing, but anyways...my question is: how do you set the orientation of your rotation or translation back to the objects orientation? Switching between the different modes (local, object, world, etc) does nothing.

Last edited by jibberishballr : 04-09-2013 at 08:05 PM.
 
Old 04-10-2013, 07:22 PM   #2
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Did you freeze transformations? If so I don't believe you can get back the original orientation.
 
Old 04-10-2013, 10:56 PM   #3
stallion151
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move tool settings > set to edge.
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Old 04-10-2013, 10:57 PM   #4
jibberishballr
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yes...i did some research and it seems the only way to fix it is via scripts or some rigging tricks with locators, but combining a mesh messes it up anyways. Best bet is to just do all rotation, translation, scale, before even moving the object into place, and developing that as a habit.
 
Old 04-10-2013, 10:58 PM   #5
jibberishballr
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Quote:
Originally Posted by stallion151
move tool settings > set to edge.


hmmm...ill try that right now.
 
Old 04-10-2013, 11:01 PM   #6
jibberishballr
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seems to be a pretty good solution...thanks for the tip
 
Old 04-10-2013, 11:01 PM   #7
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