Modeling advice - Boat design

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  04 April 2013
Modeling advice - Boat design

Hey guys,

I have until Thursday to finish a 3D model of a boat. Now, the boat exists, so I can't just make my mind wander off and create whatever I want to. This particular boat has two boards sticking out of it, and attaches itself with these at another point. This "hole" is driving me crazy - especially because I want the model (polymesh) to be smoothed out when I'm done.

I have a attached a photo of the boat in question, and two of my poor attempts.

This is the first time I have reached a dead end when modeling in maya.
Any tips, tricks or advice as to how I could model this boat would be greatly appreciated

  04 April 2013
Bridge tool?
  04 April 2013
Originally Posted by Hamburger: Bridge tool?

So I should use the edge loop tool to create some edges, so I can cut faces from that. And then use bridge tool to connect the holes?
  04 April 2013
Yep, do up some edge loops so you have a few faces to extrude. The Bridge tool is nefariously obnoxious, but you can extrude the faces and move them to where you need 'em, delete that top face, then merge the vertices. Be sure to unlock your Normals afterwards too, it might look funny otherwise.
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  04 April 2013
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