Maya Mental Ray leaks memory; won't render scene

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  03 March 2013
Maya Mental Ray leaks memory; won't render scene

I have a scene that was working and rendering fine a couple of days ago. Lately, however, every time I render it, the window appears white, and Maya's memory usage jumps to as much as it can access (about 1.7GB). Eventually this causes Maya to crash. I have tried batch rendering and IPR rendering and they both have the same result. I have also reset the render settings and tried hiding all the geometry. I am honestly stuck on this.

Here is the scene without linked textures: https://mega.co.nz/#!XYdEkBSY!CLgOECFdeMVlCH33TJ6p7irWOJJwT98DIAI4x

It's tough because I was ready to render and now it won't for me.
 
  03 March 2013
I havent looked at the scene yet. however run "optimize scene" and see how that plays out. it may have excess nodes that maya doesnt need anymore for the scene.. make sure objects have clean history too.
 
  03 March 2013
Are you rendering with mental ray?

In a complex scene, often a few quick changes to your Render Settings can help:

1. Set your primary renderer to "Raytracing" (Render Settings, Features tab)
2. Set your Acceleration Method to BSP2 (Render Settings, Quality Tab, Raytracing section, Acceleration subsection)
3. Set your Performance for mental ray to "Export Objects on Demand" (Render Settings, Options Tab, Performance section)

Just some quick ones off the top of my head...
__________________
Commodore 64 @ 1MHz
64KB RAM
1541 Floppy Drive


"Like stone we battle the wind... Beat down and strangle the rains..."
 
  03 March 2013
1.7GB is the max?

How much is on your machine?
__________________
My opinions are always my own...and maybe a friend's, but never my employer's.
 
  03 March 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:44 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.