Retopo Viewport Shader

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  03 March 2013
Retopo Viewport Shader


I have a question regarding a viewport shader. Is there a way to create a good retopo shader in maya?

Here is an example of what I mean.
1. How I would like it to be.
2. How it acutally is with the "source object" 100% visible.
3. When I make the underlying object transparent it will work, but you can see underlying faces (mouth area e.g) which is really distracting (backface culling is on)

Thanks for any suggestions.


Last edited by brkov : 03 March 2013 at 12:31 PM.
  03 March 2013
just get topo gun so fast an easy
  03 March 2013
Thanks for the suggestion. However, I am looking for a solution within maya.
  03 March 2013
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