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Old 03-18-2013, 02:09 AM   #1
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scale pivot

1. Let's imagine we have a cube, that were rotated and then its transforms frozen

Now it's scale axes are pointing some odd direction

2. What I want is to get the straight axes like they were on a new-born object:

How can I do this automatically or, at least, manually?
Old 03-18-2013, 02:16 AM   #2
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You can hit insert, click on the blue icon and rotate the pivot to match the object rotation. There is probably a mel script that automates this if you search for it.
Old 03-18-2013, 02:23 AM   #3
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You could also set the scale tool axis to world, but be aware that when scaling objects in any axis mode other than object , Maya actually does a scale on the verts.
Old 03-18-2013, 09:39 AM   #4
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thanks a lot, guys!

btw, as far as I can see, there are none of these features in 2009, right? it's not just about ignoring software updates - but kind of a production necessity...(
Old 03-18-2013, 11:06 AM   #5
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even in later maya releases the described methods only work in case the scaled geo being a separate object not a selection of faces, right?
Old 03-18-2013, 11:06 AM   #6
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