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Old 03-13-2013, 05:34 PM   #1
tedrimark
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'applying' material changes to faces of object?

Hi there,

I am re-assigning materials to some faces of an object, but then when I duplicate that object the faces have their original materials.

How do I 'apply' the material changes?

Thanks
 
Old 03-16-2013, 12:22 PM   #2
bellwether
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Trevor Baylis
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Personally, I am against selecting faces and applying textures to them because it leads to problems (as you seem to have discovered). Usually, one would create a UV map of the model and apply a shader to the whole object with appropriate texture maps.

So while this doesn't necessarily solve your problem I hope it helps even a little.
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Old 03-16-2013, 09:36 PM   #3
Zhbdcafe
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hmm try using Layered texture or Layered shader. It won't cause that problem.
 
Old 03-17-2013, 09:05 AM   #4
refract
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One more vote for the "multisubobject material" and material assignments from 3dsMax.

I've submitted this to Autodesk numerous times and nothing since,.. like,.. 2001?
 
Old 03-18-2013, 10:26 AM   #5
tedrimark
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Quote:
Originally Posted by refract
One more vote for the "multisubobject material" and material assignments from 3dsMax.

I've submitted this to Autodesk numerous times and nothing since,.. like,.. 2001?


I'm well aware I'm most likely to be flamed in this forum for saying this, but coming from a Blender background, I've been amazed at how many features seemed to be missing, or less user friendly (Still hate having to make a separate camera to look around the model, and not being).

To be honest, if it wasn't for the fact that most other people where I work are used to using Maya, and in order to retain a consistent rendered style across our output there's no way I'd choose to use it.

So I was quite relieved, to find that someone I work with, who uses Max rather than Maya, was pretty much as surprised as I was about how some things work..


Seems bizarre to me that two programs from the same company with such an overlap of functionality would differ so much..
 
Old 03-18-2013, 10:26 AM   #6
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