Multiple shaders applied to one object export as one texture

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  03 March 2013
Multiple shaders applied to one object export as one texture

I recently got a model I didn't create and wanted to mess with the overall bump and material of the object, the problem is that the object has multiple shaders applied to it. I figured if I managed to get all the texture information in one map I could just reapply it as one shader?

Any ideas?

  03 March 2013
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