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Old 03-11-2013, 01:05 AM   #1
Stuart Rain
Hamamatsu, Japan
Join Date: Jan 2013
Posts: 15
Multiple shaders applied to one object export as one texture

I recently got a model I didn't create and wanted to mess with the overall bump and material of the object, the problem is that the object has multiple shaders applied to it. I figured if I managed to get all the texture information in one map I could just reapply it as one shader?

Any ideas?

Old 03-11-2013, 01:05 AM   #2
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