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Old 03-10-2013, 01:49 AM   #1
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V-Ray RT Viewport

 
Old 03-10-2013, 04:36 AM   #2
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That is really cool. I am hoping to see a demo with something more complex than a plane and a cube with checkerboard texture on it though. It didn't look fast to interact with in the video.
 
Old 03-10-2013, 04:48 AM   #3
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Apparently one of the Chaos devs did this in a day or two, so I'm hopeful that there's room for improvement.
 
Old 03-10-2013, 05:04 AM   #4
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very cool, keep going!
 
Old 03-10-2013, 06:16 AM   #5
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My poor GPU is going to burn :(
 
Old 03-10-2013, 09:11 AM   #6
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Finally!!!

Where do I have to pay...?
 
Old 03-10-2013, 04:51 PM   #7
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Quote:
Originally Posted by Panupat
My poor GPU is going to burn :(


you probably will be able to use CPU mode as well.
 
Old 03-10-2013, 05:06 PM   #8
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great to see the VP2.0 API is getting some fruits...
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Old 03-10-2013, 05:48 PM   #9
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Quote:
Originally Posted by oglu
great to see the VP2.0 API is getting some fruits...



Yup VP2.0 is turning out to be absolutely amazing to work with with the new dx11 mode, the pixar open subd stuff they showed and now with renderers starting to use it.
 
Old 03-10-2013, 06:19 PM   #10
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That's dream come true, please let it happen soon!
I hope it handles more complicated stuff as well, especially UDIM textures.
 
Old 03-10-2013, 07:16 PM   #11
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great to see the VP2.0 API is getting some fruits...


I don't think this has anything to do with viewport 2, actually.
 
Old 03-10-2013, 07:56 PM   #12
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I don't really understand the difference between this and ipr?
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Old 03-10-2013, 07:57 PM   #13
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I don't think this has anything to do with viewport 2, actually.



Yea not viewport 2.0 itself but more the new more external renderer friendly api they have been implementing for the past couple of releases I assume.
 
Old 03-11-2013, 01:10 AM   #14
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Quote:
Originally Posted by doffer
I don't really understand the difference between this and ipr?

IPR uses render view / VFB and you can't interact with it, you still need to keep your camera/perspective view visible and the IPR will updates.

This video, you move things directly in your view port. So you no longer needs to have 2 windows opened. Very much like XSI.
 
Old 03-11-2013, 06:14 AM   #15
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Its part of the new rendering API and VP2 is drawing the wires and the manipulators above the render...
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