How to FBX export the Morpheus Rig properly

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  02 February 2013
How to FBX export the Morpheus Rig properly

I have been trying to FBX export the Morpheus rig and then importing it into Houdini.

I select "Ralph_balance:all_anim"> do a Geometry Cache > export selection the "Ralph_balance:all_anim" > set preset to "Autodesk Media & Entertainment" and turning on Bake Animation > then I export it.

When importing it into Houdini, only the 4-arrowed World control on the bottom of the rig shows up, but the rest of the character doesn't.

I linked a zip file containing the scene with the rig and photos.

Click to Download
 
  02 February 2013
Not sure which version of maya you're using but can use the alembic format to export the geometry. It works great.
 
  02 February 2013
I am actually using Maya 2012, so I will try out the alembic once I download 2013. I think the trick for Morpheus is to somehow have the geometry independent from those controls unless someone else knows the trick.

Update: So I am trying to use Alembic in Maya 2013, but I keep getting errors.

When I load the plug-in, I get:

// AbcExport v1.0 using Alembic 1.0.4 (built Jan 16 2012 14:33:10)
// Error: Cannot find procedure "AlembicCreateUI". //


When I try to enter the AlembicCreateUI into the script editor I get his error:

// Error: source performAlembicExport;
//
// Error: Cannot find file "performAlembicExport" for source statement. //
// Error: source performAlembicImport;

Last edited by Venator11387 : 02 February 2013 at 07:46 PM.
 
  02 February 2013
Scratch that, it was solved when I uninstalled Maya 2012. I successfully imported the rig to Houdini. Thank you!
 
  02 February 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:37 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.