Help! Duplicate and correctly flip Multiple objects in maya

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  02 February 2013
Help! Duplicate and correctly flip Multiple objects in maya

Hi, I am like a week new to maya. I've been playing around and following various online tutorials to self teach myself some techniques.

At the moment, I am building myself a basic human model which i am intending on adding a skeleton to next.

The problem : I have made the left arm and want to duplicate it for a right arm. When i do this however, when i try to flip the arm around for its apporpriate position, instead of the whole arm + hand, etc. rotating I get the individual components rotating in place.

I have tried combining the components which worked nicely at first, but then i noticed that grouping the arm had changed the names of all the parts and it seemed that i could not undo with the original arm, so i tried another way.

I tried to change the centre index for all the parts, but I am not sure how to do this, without doing each part one at a time (because if you try to move them all at once, all the indexes move at once, you cant like choose an index for them all based on their currrent position from what i'm seeing), this again is not very productive and id be better off just replacing all the parts one by one.

Am i being really stupid here? I'm sure this should be a lot simpler than i'm making it!
  02 February 2013
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