Joint Rigging problems

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Old 02 February 2013   #1
Joint Rigging problems

Hi guys, I have a small question. In the picture below, my joint chain isn't shown. I've gone over to Display>Animation>Joint Size, but nothing changes. Thoughts? Also, if any body could give me a tutorial of a noobies guide to rigging, that would be greatly appreciated.



This is what I want it to look like:


 
Old 02 February 2013   #2
could be a display card driver issue.. what are your system specs etc.. check for a driver update
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Old 02 February 2013   #3
Check out your graphics driver or try re-installing the program. You may have a look to the tutorial http://www.digitaltutors.com/11/tra...=502&autoplay=1
 
Old 02 February 2013   #4
I have the following specs:

Dell Vostro 3550
Windows 7
4 gb of ram
Intel Core i3 Sandybridge
Intel Onboard Graphics

Maya 2013

Updating my graphics driver didn't really seem to make a difference. :(
 
Old 02 February 2013   #5
Need more info. What were the steps you took? Have the joints always looked like that or did something happen? Can you post the scene?

Last edited by 3Dmonkey : 02 February 2013 at 09:24 AM.
 
Old 02 February 2013   #6
This is the first time I've used the joint tool. I created this alien creature with a tutorial and now tried to rig it. Will the rigging process still work?

 
Old 02 February 2013   #7
Ok, I think it is my graphics card. My drivers are up to date, but they can't process such programs. I tried to switch it to View Port 2.0, and it said that it couldn't do that. I have one question though, can I still rig with it?

Thanks guys!
 
Old 02 February 2013   #8
Originally Posted by Enuniq: I have the following specs:

Dell Vostro 3550
Windows 7
4 gb of ram
Intel Core i3 Sandybridge
Intel Onboard Graphics

Maya 2013

Updating my graphics driver didn't really seem to make a difference. :(



Well that's not a very good display chip.. I don't know that you'll beable to fix this display issue on this computer.

I guess you can try to rig regardless.. it may not matter.
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Old 02 February 2013   #9
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