Blendshape to deformer?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  02 February 2013
Blendshape to deformer?


I just found this link:

...and was wondering if someone knew of the reverse version of this script? Or something like it?

I foresee that when using zbrush's blendshape to Maya or GoZ, I might have to use both.
I don't want to destroy the base mesh's topology in my back and forth, so both would work, but since I'm updating multiple similar objects (say tubes), the blendshape way seems to be the key. I just wanted to know if anyone had combined these methods so that the blendshape changes it also then effects the wrap deformer underneath?

That's why I asked about reversing the script link above.

  02 February 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:31 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.