Blendshape to deformer?

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  02 February 2013
Blendshape to deformer?

Hi.

I just found this link:

http://www.creativecrash.com/maya/d...r-to-blendshape


...and was wondering if someone knew of the reverse version of this script? Or something like it?


I foresee that when using zbrush's blendshape to Maya or GoZ, I might have to use both.
I don't want to destroy the base mesh's topology in my back and forth, so both would work, but since I'm updating multiple similar objects (say tubes), the blendshape way seems to be the key. I just wanted to know if anyone had combined these methods so that the blendshape changes it also then effects the wrap deformer underneath?

That's why I asked about reversing the script link above.

Thx
 
  02 February 2013
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