|02-01-2013, 07:04 AM||#1|
Join Date: Feb 2013
Shader Issues with Importing from Blender
I modeled a mesh in Blender and then exported it as an obj (with objects in object groups rather than as a single object).
Then I imported it into Maya.
Then I selected one of the pieces of the mesh > assign new material > lambert
then attribute editor > color > map button > checkers
This procedure works fine for a sphere created in Maya, but not a mesh imported from an .obj (shown below)
I was wondering what I need to do to get the checkers to show up (for UV skinning)
Thanks, I really appreciate it!
|04-22-2013, 04:42 AM||#3|
Join Date: Sep 2003
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