Shader Issues with Importing from Blender

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  02 February 2013
Shader Issues with Importing from Blender


I modeled a mesh in Blender and then exported it as an obj (with objects in object groups rather than as a single object).
Then I imported it into Maya.

Then I selected one of the pieces of the mesh > assign new material > lambert
then attribute editor > color > map button > checkers

This procedure works fine for a sphere created in Maya, but not a mesh imported from an .obj (shown below)

I was wondering what I need to do to get the checkers to show up (for UV skinning)

Thanks, I really appreciate it!
  04 April 2013
Ah, turns out that primitives in Maya by default create UV maps.
Objs imported from Blender (at least the ones I exported) lacked UV maps and thus could not apply the checkered texture.
  04 April 2013
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