Adjusting Keyframed Animation

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Old 01 January 2013   #1
Adjusting Keyframed Animation

I need to alter the initial transform/rotation of an animated object. Consider a bouncing ball - how does one move that object to a different starting location, keeping the animation intact, without editing every single keyframe individually?

The actual purpose is to fix a very long character animation. One bone is out of alignment throughout the animation, and must be rotated +20 degrees. I would rather not cycle through every keyframe adding +20 Z.

Thanks for your time.
Old 01 January 2013   #2
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