tearing cloth cache?

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Old 01 January 2013   #1
tearing cloth cache?

Hi,
i am trying to move one of my simulation to another scene only with cache data. When i was using normal cloth simulations there was no problem but when i try to move a tearing cloth cache doesnt work properly.

Because of the nature of tearing mesh needs to be seperate by some vertexes, but for the mesh that i try to transfer cache data, doesnt have any seperate vertex. so when cache playing you can see it working but with the merged vertexes.

how can i do this job properly. all i want to do is transfer this simulation without any cloth node.

thank you
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Old 01 January 2013   #2
The way the tearable constraint works in Maya is that it introduces history between the input mesh and the nCloth to detach all vertices. Then downstream of the output cloth mesh it does merge vertex. Thus if you are applying the cache to another mesh(of the same resolution) you should first detach all vertices on the mesh(mesh:detach component) then optionally do a merge and normals:soften downstream of the cache.
 
Old 01 January 2013   #3
thanks for the feedback. i couldnt figure out with the deformation order but this give me the idea exporting a cached fbx will already going to that for me. and it worked. thank you very much!
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Old 01 January 2013   #4
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