Getting transformation derivatives

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  01 January 2013
Getting transformation derivatives

Hey everyone!
Ok , well the problem is that i've got some sort of transformation speed (derivative basically) limits. Ideally , i'd want to adjust input's value on the fly so it fits it.
Any suggestions are welcome,thanks!^^
  01 January 2013
well, there is none. As a node can't peak back in time, it can only operate on values it knows about itself at the given moment in time.

The most reliable way to get such behaviour is simulation; in most primitive form, just a script that runs through your timeline and sets keyframes. It really requires just basic coding skills.
Victor - skinning plugin for Autodesk Maya
  01 January 2013
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