exporting cached mesh to 3dsmax?

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Old 01 January 2013   #1
exporting cached mesh to 3dsmax?

is there anyway to export cached animation to the 3dsmax. I can export bone data with fbx but since i am using maya deformers like bend and some other deformer plugins i need to find another way.

could you please help?

Kind Regards.
my vimeo
Old 01 January 2013   #2
Have a look at the first video here- http://www.graphite9.com/CinemaDownloads.html
This is me demonstrating how to export a FBX vertex cache from Maya to C4D, I'm sure the same process should work in Max too.

Old 01 January 2013   #3
thank you! yes it is the same process and worked. Just that one thing that i forget to change on fbx options.
my vimeo
Old 01 January 2013   #4
Great, glad that helped.

Old 01 January 2013   #5
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