|01 January 2013||#1|
Join Date: Jun 2009
exporting cached mesh to 3dsmax?
is there anyway to export cached animation to the 3dsmax. I can export bone data with fbx but since i am using maya deformers like bend and some other deformer plugins i need to find another way.
could you please help?
|01 January 2013||#2|
Join Date: Apr 2007
Have a look at the first video here- http://www.graphite9.com/CinemaDownloads.html
This is me demonstrating how to export a FBX vertex cache from Maya to C4D, I'm sure the same process should work in Max too.
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