Is there a way to bake Paint Effects?

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Old 01 January 2013   #1
Is there a way to bake Paint Effects?

I've got some growing tentacles that I've attatched to hair output curves and converted to polygons. I then combined them into one mesh with history to make them more manageable for selecting and stuff. For whatever reason, the paint effects crashes every machine in the farm upon loading, so I was wondering if there was a way to bake the PFX or something. Currently I made a script to duplicate the tentacles every frame, then keyframe their visibility on, which works with the render farm, but doesn't give me any motion blur because instead of having one moving object, I have 200 static ones. Any ideas?

Thanks!
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Old 01 January 2013   #2
I have used that method in the past too with succes. Also with a renderfarm?

But yuo can also try the pointcache method?

good luck
 
Old 01 January 2013   #3
Thanks, I'll look into that a bit more.
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Old 01 January 2013   #4
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