Arnold multiple bumps

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  01 January 2013
Arnold multiple bumps

Hi guys, how to connect multiple bump maps? an old technique that has worked in the mentalray does not work? :(
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Last edited by Eugenicsbmx : 01 January 2013 at 01:00 PM.
  01 January 2013
You could use a math node to combine your file texture with your noise texture (add or mult) then use a single bump node. If you want per map value control you could just slap a mult before combining.
An Arnold specific bump tip is to check out the Arnold 2D bump gets plugged in between the shader and the shading group. I'm still not positive about the benefits of this method...but there has to be something right?
  01 January 2013
Translator bug actually. Need to connect to another material shader or it takes the first shader connected.
My opinions are always my own...and maybe a friend's, but never my employer's.
  01 January 2013
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