|01 January 2013||#1|
Warwick, United Kingdom
Join Date: Jan 2005
Anyone know of compressing car paint shaders into one texture?
I'm trying to convert a complex car shader into a single texture. It's not really the shader properties that concern me I just want a way to compress all of the different layered textures that have been set up into one single texture. I've tried doing this with Transfer maps but it always comes out black.
I'm pretty sure I'm not doing anything wrong as it works fine if I use a simple set up. I just think that transfer map doesn't like things to have a complicated setups.
Does anyone know of the good way of doing this?
Thanks in advance.
|01 January 2013||#2|
Jr. Technical Artist
Join Date: Jul 2012
Transfer maps: Color?
Samples material color and texture, and bakes it out to a new map.
Nightshade UV Editor (script for Maya) - Extends Maya's default UV Texture Editor with additional tools.
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