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Old 01-10-2013, 05:42 PM   #1
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Chad Gleason
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Ways to speed up Maya renders with OS tweaks?

I was following the "best mac for maya" thread and it started to derail with a lot of really interesting discussion concerning ways to tweak Windows 7 to decrease render times in Maya.

In the interest of not hijacking that thread I thought I would start a new one.

An app called ProcessLasso was suggested in Windows 7 (and 8?) to get a major boost in speed. Are there any specific settings I must set or do I just run it and enjoy my speed gains?

Any other tips anyone would like to share? Any/all OS tips welcome!

Thanks!
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Old 01-10-2013, 06:49 PM   #2
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It seems that the main factors are:

1. Priority Class (Realtime, High, Above Normal, Normal, Below Normal, Idle)
2. CPU Affinity (which cores are activated for a certain process)
3. Windows dynamic thread priority boosts (enabled/disabled, part of Windows 7)
4. ProBalance (the most complex part of the equation)
5. Classify Process (Multimedia Player, Game, Application)
6. Process watchdog

If I get some time today I'll do some rendertests on my X6, and record times from various settings.

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Old 01-14-2013, 03:31 PM   #3
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Thanks, InfernalDarkness. That is great info. Are there any tutorials/explanations on how to do each step?
 
Old 01-14-2013, 04:32 PM   #4
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Quote:
Originally Posted by InfernalDarkness
It seems that the main factors are:

1. Priority Class (Realtime, High, Above Normal, Normal, Below Normal, Idle)
2. CPU Affinity (which cores are activated for a certain process)
3. Windows dynamic thread priority boosts (enabled/disabled, part of Windows 7)
4. ProBalance (the most complex part of the equation)
5. Classify Process (Multimedia Player, Game, Application)
6. Process watchdog

If I get some time today I'll do some rendertests on my X6, and record times from various settings.



would be great to get a chart of how these impact performance. I suspect there may be marginal improvements, however nothing ground breaking.
 
Old 01-14-2013, 04:32 PM   #5
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