Originally Posted by cgbeige
I used Form-Z before I learned Maya. I don't really have fond memories of it personally. The OS X version of Max is probably coming soonish so I really doubt the Mac will have limited options after that. The plug-ins will be ported and people will be free to use a program I loath.
Maybe when Apple announces the new Mac Pro, they'll do a launch of Mari and Max at the keynote, since I know Mari is also coming. Add OpenGL 4.1 which my sources say was due around now and the Quadro K5000 and things are looking pretty good for OS X 3D.
FormZ has come a long way and now in its 7th version, has improved dramatically in terms of workflow.
I don't know about you, but I really value the 2D operations that can be performed on 3D objects not found in other packages geared more towards animation and special effects. There isn't a day that goes by where I wish Maya/Modo/Cinema4d would mimic some of the derivative tools that FormZ has. Trim and split anyone?
3DSMAX will, if anything, will finally bring to the Mac the best hard surface modeling toolset ever devised by man. The real issue here is stability. If it is anything like Maya and Mudbox (which itself is HORRIBLY buggy on OSX), that will dash my hopes fairly quickly. Ditto if it is not compatible with Snow Leopard - I refuse to upgrade to any of that iOSified crap that is Lion and Mountain Lion. In fact, I'm running Lion right now and I can't wait to downgrade after I purchase an SSD.
As for Mari, I've heard good things about it but I don't think I'll be switching from Bodypaint anytime soon unless Mari happens to offer projection with spline tools built-in.
My biggest gripe with 3D on OSX right now is in the games department. The Mac is still two steps behind the PC due to the lack of UDK/Cryengine dev kits and numerous small utilities that facilitate game development such as Xnormal, nDo2 Photoshop plugin among others that I have to otherwise virtualize or bootcamp for. The situation is embarrassing enough that even artists prefer Windows over OSX for the 3D portion of the iOS game they're working on. Also, the fact that most of us are stuck with ATI cards (I currently use a late 2011 MBP) doesn't help either.
As for the Mac Pro, when was the last time Apple featured the Mac Pro on the opening page of their website or included it as anything other than a footnote during a keynote speech? Professionals are no longer Apple's bread and butter; consumers are. The Mac Pro appears to be little more than a pawn in Apple's PR campaign to bring manufacturing back to the US.
Of course, I too, have heard that this 2013 upgrade will be significant but my gut feeling tells me that the 2008 eight-core models will be the last of the best value Mac Pros we'll see for a long time to come.