need facial expression list for character like this.

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  01 January 2013
need facial expression list for character like this.

its a maya model and advance skeleton rig.
now i am gonna do blend shapes which i now how to do but i am also new so i don't know how this face expression will be.
like i watch po (kung fu panda) facial expression and he has a very squashy and stretchy face and lip sync which is good but complicated. my character also has that kind of face.
point is if i get the facial expression list like this character then i can do it.
plz help me out with this.

without fur (smile)

with fur (smile)

stand position

  01 January 2013
Squash and stretch are just part of rigging. They can be skeleton driven, blend shapes or combination of both. Unfortunately it's not something we can just teach you in forum post like this. Your best bet would be to get yourself a proper rigging tutorial or DVD.
  01 January 2013
I would suggest to buy the book Stop Staring. In it the writer explains the minimum shapes you need in order to animate the face as well as rigging tips to achieve the squash and stretch. A really good reference if you get into face rigging.
  01 January 2013
look into the face system for advanced skeleton. its pretty cool and does alot of squash stretch stuff for free and is pretty flexible and easy to setup ...u can create poses in the pose manager and pretend like theyre blend shapes
Scott Turner
  01 January 2013
thanks guys.

stop staring is nice book and so as advance skeleton script (facial system is bugging for me) also i have to practice and watch many tutorial as i can.
my point is like
if someone made my head model and do a nice blend shapes of smile and frown like it looks so attractive but in reality i have unattractive smile and other expression so in this case its up to rigger which do the smile but not just smile better looking smile.
if you see my character with smile shape. it looks joker and i need it looks stylish and attractive because he is the hero etcetera etcetera.

sorry guys if i am not making any sense.
  01 January 2013
in that case try to simplify the smile shape. If you look at its upper lips right now, the line is going zig-zag. Keep it simpler, preferably just 1 continuous arc.
  01 January 2013
thanks panupat

i found puss in boots mouth shape which is perfect for my character

if its not then i can make it shape like this but the problem is i searched in google but didn't find facial expressions or blend shapes of puss in boots.
and yeah its kind of a cheating.
  03 March 2013
after doing the joint base and curve based facial rigging my character still looks ouch! not so good and after that i try blend shapes and the result was ok for me (not so good but ok)
  03 March 2013
The way to make a facial expression interesting is asymmetry. At the moment all of your expressions are symmetrical. This is one of the principles of animation. You get twinning and that's not good. So try to break up the right and left side with your shapes. This makes it easier for the animator to achieve the asymmetrical expressions and make the animation more appealing.

Good luck.
  03 March 2013
thanks ralphymeijer

maya is very good for things like that and there is always script around but what i usually do is
copy one expression twice and apply "blend shape paint weight" which gives me asymmetrical shape.
  03 March 2013
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