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Old 01-02-2013, 08:44 AM   #16
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when you say you have a nurbscurve parented under the joint, do you mean you've just parented it, or shape parented it? If you've shape parented then the joint visually becomes that nurbsCurve anyway. I'm assuming you've done this so you have a nurbsCurve to select the joint as a controller right?
 
Old 01-02-2013, 12:47 PM   #17
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@ gmask
They're just the standard nurbs circles and boxes.

@Mark-J ... I just parented it.

@animatedfox .... The reason why I can't use the joint masking on the status bar is because I need other joints visible and selectable and animatable.

I've been doing test animation.... all seems well.

Thanks for all your input, Fellas!

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Old 01-02-2013, 01:21 PM   #18
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well if you're running the nurbs as an easy select / reference for it as a controller then shape parent the nurbs, this way the joints visually are nurbs AND you can still pickwalk their hierarchy via the nurbs
 
Old 01-02-2013, 07:55 PM   #19
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I finally got around to doing a few test with this.. sadly it appears that you cannot override the display visibility of the parents visibility status which sucks.. but at least with joints you can set the draw style to none and it does not effect the joints below it
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Old 01-03-2013, 05:00 PM   #20
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@gmask: Like I said joint display set to "none" they are still selectable! You just can't see them in the viewport. Do a marquee select and check it out. The answer is set the joint drawing override to bounding box.
 
Old 01-03-2013, 07:12 PM   #21
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Quote:
Originally Posted by egglybagelface
@gmask: Like I said joint display set to "none" they are still selectable! You just can't see them in the viewport. Do a marquee select and check it out. The answer is set the joint drawing override to bounding box.


Ah.. crud.. you're right but it does appear that setting the override to bounding box does achieve the desired results.
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Old 01-04-2013, 08:56 AM   #22
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Yes I agree! not giving you option to not hide the chidren of a parent when toggling visibility to off is a real bummer, I don't understand the concept of the doing this.
Everybody have been struggling with this for 13 update of maya, too bad autodesk doesn't use it's own product they'll see that it's counter intuitive sometime .

As a workaround you can effectivelly hide the shape of the object..not joint though but they've told you a workaround for that.
You can also put the shape of an object in a display layer in that case it will hide just the shape also and not worry about hiding the children.
 
Old 01-04-2013, 04:05 PM   #23
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Quote:
Originally Posted by thematt
Everybody have been struggling with this for 13 update of maya, too bad autodesk doesn't use it's own product they'll see that it's counter intuitive sometime .


I guess.. I don't really recall ever having much of an issue with this myself. In Maya there are many other things I wish that could be fixed or improved that I'd ask for besides this.
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Old 01-04-2013, 04:51 PM   #24
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We just put the shapes in display layers and that gives us a pretty solid show hide setup. Though I can't remember if we have setups with things parented to joints...not sure if they don't work with this setup.
 
Old 01-04-2013, 06:12 PM   #25
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Quote:
Originally Posted by animatedfox
We just put the shapes in display layers and that gives us a pretty solid show hide setup. Though I can't remember if we have setups with things parented to joints...not sure if they don't work with this setup.


right well it's never been an issue for me because the animators are only selecting curves using a selection filter and they only display the joints for a visual reference and not for selection.

I suppose another route is to enable the selection handles for joints and then not display joints in the viewport?
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Old 01-04-2013, 06:12 PM   #26
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