CGTalk > Software > Autodesk Maya
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 12-18-2012, 12:53 PM   #1
bujin9
Expert
Joe
USA
 
Join Date: Nov 2007
Posts: 209
modeling question

Hi,
could someone give me a direction on how to make this happen....

I have a cylinder....I want to make a label on it (like a raised plaque) and on the label, will be letters (the name of the object).
How do I get the label to follow the contour of the cylinder....and how to I get the letters (which would be extruded ) to follow the curvature of the label?
thanks in advance.
Joe
 
Old 12-18-2012, 03:48 PM   #2
ristopuukko
Earthling
 
ristopuukko's Avatar
portfolio
Risto Puukko
Senior fx td
FrameStore
London, United%2BKingdom
 
Join Date: Nov 2003
Posts: 824
Can't you use displacement map ?


/risto
__________________
- Oh no, it's me -
 
Old 12-19-2012, 12:48 AM   #3
InfernalDarkness
Madness. Madness, I say!
 
InfernalDarkness's Avatar
portfolio
Sho Pi
CG arch/viz
Seattle, USA
 
Join Date: May 2008
Posts: 5,772
Switch to Face selection and pick the faces of your cylinder that coincide with the area you wish to make a label from. Duplicate those faces, then scale this object up from the cylinder's central origin just slightly, so your new label geometry is offset from the cylinder.

Now you can map textures and a displacement map onto the new label geometry, and have separate control over the materials and attributes of each!
__________________
Commodore 64 @ 1MHz
64KB RAM
1541 Floppy Drive


"Like stone we battle the wind... Beat down and strangle the rains..."
 
Old 12-19-2012, 11:18 AM   #4
bujin9
Expert
Joe
USA
 
Join Date: Nov 2007
Posts: 209
thank you both.
I had initially considered a displacement but wanted to make the object separate.
I was wondering if there's a way to use a projected curve on the surface? I know I can project a curve onto the surface but I don't know how to make that into a separate poly that I could select and extrude or extract.
Joe
 
Old 12-20-2012, 04:50 AM   #5
Keithcheuk
Veteran
portfolio
Keith Cheuk
Re'al Sandbox production
London, United%2BKingdom
 
Join Date: Jun 2010
Posts: 36
You can use a deformer to deform your geometry.
In your specific situation you may want to use a bend deformer to fit your mesh to the curve.
You will have to eyeball it though.

Animation > Create deformer > nonlinear > bend
 
Old 12-20-2012, 04:50 AM   #6
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:44 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.