Pre-fractured glass

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  12 December 2012
Pre-fractured glass

I have a plane of glass that I need to shatter. The problem is that I have to preshatter the mesh, and due to this, the glass looks broken before it actually gets hit. Is there a setting within the mia_material_x to ignore rendering faces that share the same world space?
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  12 December 2012
this is usually done either in compositing by just swapping the frames before shatter and then after or you can do it by hiding/showing the unshattered/shattered geometry in Maya in the timeline
 
  12 December 2012
How about wanting to actually show the shattered glass still intact? Kind of like bulletproof glass how it only cracks but doesnt actually break apart.
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  12 December 2012
Isnt that what you have already? If you are using dynamics make sure pieces are still asleep ie passive rigids, DMM - passive regions etc.
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  12 December 2012
Originally Posted by Aikiman: Isnt that what you have already? If you are using dynamics make sure pieces are still asleep ie passive rigids, DMM - passive regions etc.


The problem with that though is z-fighting. The internal faces are shared between adjacent objects and since im using glass, the camera can see those faces.
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  12 December 2012
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