Blendshape equivilent for UVs?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  12 December 2012
Blendshape equivilent for UVs?

Hi,

I'm basically trying to set up a blendshape which just deforms the Uv's of my object. (A cat's eye to make the pupil dialated and big... like puss in boots!)

Obviously I tried the normal blendshape method and that doesn't work with Uv changes.
So I made UV tweaks to the main eye and keyframed them. It worked and I can use the slider on the animation timeline to slide between the two states.

What I need now is to have these two states controlled by a Set Driven Key. I have all the other blendshapes running from SDKs so ideally I need this to as well.

The problem is, when I open the SDK window for the eye I have no option to select the keys from the animation timeline as a point of reference for the controller to use. Is there a way to get around this?

I can't be the only person who's ever wanted to animated UV changes with sliders?!
 
  12 December 2012
I'm confused.

Why would you need to 'select the keys from the animation timeline as a point of reference' when setting SDKs?

Select your controlling attribute as driver, select each UV tweak node as Driven, set your 'states' and hit Key.
 
  12 December 2012
Why dont you simply control the offset attribute of the 2d placement node of your filetexture with SDKs? It provides another layer of control to texture mapping other than UVs

Last edited by antweiler : 12 December 2012 at 10:26 PM.
 
  12 December 2012
It is technically possible to keyframe individual uvs with MEL. You could keyframe then and then connect a blendshape with set driven key.
__________________
www.danielelliott.co.uk
 
  12 December 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:00 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.