Sub-D primitives or just smooth preview?

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Old 11 November 2012   #1
Sub-D primitives or just smooth preview?

Hello. When modeling hard surfaces is it more practical to use Maya's sub-d primitives and their "lattice" or do you normally just use the smooth preview on regular polys? Any advantage on one method over the other?
 
Old 11 November 2012   #2
Smooth preview basically, but add extra loops so "3" holds up. Make a cube and add loops around its edges, so when you hit "3", . it still looks like a cube, but with smooth edges.

But.... its still renderer specific too. MRay can render this,.. games .. never,.. Vray has tagging per object for smoothing. So it really depends on your output.
 
Old 11 November 2012   #3
Vray can render the viewport smoothing too.

There is a check box for it somewhere in the render settings
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Old 11 November 2012   #4
thanks
 
Old 11 November 2012   #5
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