Sub-D primitives or just smooth preview?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  11 November 2012
Sub-D primitives or just smooth preview?

Hello. When modeling hard surfaces is it more practical to use Maya's sub-d primitives and their "lattice" or do you normally just use the smooth preview on regular polys? Any advantage on one method over the other?
 
  11 November 2012
Smooth preview basically, but add extra loops so "3" holds up. Make a cube and add loops around its edges, so when you hit "3", . it still looks like a cube, but with smooth edges.

But.... its still renderer specific too. MRay can render this,.. games .. never,.. Vray has tagging per object for smoothing. So it really depends on your output.
 
  11 November 2012
Vray can render the viewport smoothing too.

There is a check box for it somewhere in the render settings
__________________
Website
Steam Punk Challenge
 
  11 November 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:50 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.