Sub-D primitives or just smooth preview?

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  11 November 2012
Sub-D primitives or just smooth preview?

Hello. When modeling hard surfaces is it more practical to use Maya's sub-d primitives and their "lattice" or do you normally just use the smooth preview on regular polys? Any advantage on one method over the other?
  11 November 2012
Smooth preview basically, but add extra loops so "3" holds up. Make a cube and add loops around its edges, so when you hit "3", . it still looks like a cube, but with smooth edges.

But.... its still renderer specific too. MRay can render this,.. games .. never,.. Vray has tagging per object for smoothing. So it really depends on your output.
  11 November 2012
Vray can render the viewport smoothing too.

There is a check box for it somewhere in the render settings
Steam Punk Challenge
  11 November 2012
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