Particle emitter parameter question

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  11 November 2012
Particle emitter parameter question

What is the purpose of being able to use other values than -1,0,1 in the direction attributes (XYZ) of a particle emitter in Maya?

So far,from testing having a 1 on Direction X, i.e. its the same as having 10, so whats up?

Last edited by Ethervoid : 11 November 2012 at 08:08 PM. Reason: Sorry if its the wrong section, plz move it if so :x
  11 November 2012
Because it's easier to make an emitter aim at something if you don't have to normalize the vector. Example: create an emitter at (0, 0, 0) and you have a target you want it to shoot bullets at at (24, -2, 62). Instead of having to do a command to get the normalized vector of the target, you can just type in 24, -2, 62, for the direction values, and it will be aiming at the target, then just use speed to adjust magnitude.
Demo Reel 2012-13!
  11 November 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:51 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.